I’m a 3D Artist specializing in 3D Rigging and Technical Art for video games, with 2+ years of hands-on indie game development experience and a strong focus on game-ready pipelines.
I’ve studied digital arts for 9+ years, with the last 2 years dedicated to Meowmentum, an upcoming indie developed within an incorporated Canadian indie studio.
As a freelancer, I support indie developers and small teams with:
- Game-ready character, creature & prop rigs
- Rig optimization for Unity & Unreal
- Animation-friendly setups and technical problem-solving
Core skills: 3D Rigging • Technical Art • Engine Optimization
Tools: Maya • Unity • Unreal • Python • Blender • ZBrush • Houdini • Substance