Technical Arts student and 3D Artist with 1 year of experience in the gaming industry. I model, rig, and implement 3D assets in any given project. Currently pursuing an Advanced Diploma in Technical Arts and specializing in 3D Rigging, I am learning how to develop tools and scripts to enhance the rigging pipeline.
I'm very interested in the connection between arts and the technical aspects of their implementation, and I thoroughly enjoy problem-solving and finding solutions rapidly. I hold a B.A. in Digital Arts from Tecnológico de Monterrey and a Diploma in Game Design from Vancouver Film School.
I'm proficient in Maya, Zbrush, Substance Suite, Unreal, and Unity. I'm excited to keep learning about 3D rigging in Maya and currently researching Python.
My main goal is to become an avid 3D rigger, capable of developing tools that fast-track the pipeline and implementing advanced deformations for a wider range of movement on rigs.
I'm open to career opportunities! Connect with me or contact me at ivonne.medinavivas@gmail.com.